Why Kojima Productions Sticks with Decima Engine for Death Stranding 2 | CTO Interview Highlights (2026)

Kojima Productions' CTO, Akio Sakamoto, discusses the studio's decade-long partnership with Decima, the engine powering the Death Stranding series. Sakamoto reveals the engine's unique capabilities, including its rendering analysis tools and development environment, which have been instrumental in creating the highly realistic and visually stunning environments in Death Stranding 2: On the Beach. The CTO highlights the engine's role in achieving stable performance, even with extravagant moving objects like fireworks, and emphasizes the importance of Decima's rendering capabilities in maintaining frame rates. Sakamoto also addresses the collaboration between Kojima Productions and Guerrilla Games, sharing modifications and updates to the engine, and the mutual benefits of this partnership. The interview concludes with a look ahead to the PC version of Death Stranding 2: On the Beach, set to launch in March 2026.

Why Kojima Productions Sticks with Decima Engine for Death Stranding 2 | CTO Interview Highlights (2026)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Nathanial Hackett

Last Updated:

Views: 5492

Rating: 4.1 / 5 (72 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Nathanial Hackett

Birthday: 1997-10-09

Address: Apt. 935 264 Abshire Canyon, South Nerissachester, NM 01800

Phone: +9752624861224

Job: Forward Technology Assistant

Hobby: Listening to music, Shopping, Vacation, Baton twirling, Flower arranging, Blacksmithing, Do it yourself

Introduction: My name is Nathanial Hackett, I am a lovely, curious, smiling, lively, thoughtful, courageous, lively person who loves writing and wants to share my knowledge and understanding with you.